Updates and New Features
- JOYSTICK_DEBUG was left on...turned it off - Web page fields now have type='number' so they bring up a number keyboard - Refresh the brightness when it changes. - More Screen Savers - Better looking reset after gameover - Better looking restart after boss kill - Updated readme with video and latest info
This commit is contained in:
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README.md
27
README.md
@@ -3,6 +3,8 @@ An ESP32 based, 1D, LED strip, dungeon crawler. inspired by Line Wobbler by Robi
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This was ported from the [TWANG fork](https://github.com/bdring/TWANG) by bdring of [Buildlog.net Blog](http://www.buildlog.net/blog?s=twang)
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[](https://www.youtube.com/watch?v=RXpfa-ZvUMA)
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## Why ESP32?
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@@ -31,8 +33,12 @@ This was ported from the [TWANG fork](https://github.com/bdring/TWANG) by bdring
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## Coming Soon:
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## TO DO List:
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<<<<<<< HEAD
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- Wireless features~~
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- 2 Player features by linking controllers. TBD
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=======
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- Setting
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- I want to figure out a way to have the LED count be set via the web server. I often bring several length LED strings to an event because I don't know which size is most appropriate. A last minute recompile is not a good solution.
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- Wireless features~~
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@@ -46,7 +52,18 @@ This was ported from the [TWANG fork](https://github.com/bdring/TWANG) by bdring
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- More robust.
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- Integrated audio amplifier.
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- Python (it might be fun to make a Python version)
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>>>>>>> origin/master
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- Digitized Audio
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- Currently the port uses the same square wave tones of the the Arduino version.
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- I want to convert to digitized high quality sound effects.
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- Possibly mix multiple sounds so things like lava and movement sound good at the same time.
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- Better looking mobile web interface (looks more like a web app)
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- Python (it might be fun to make a Python version)
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**BTW:** Since you have red this far... If you want to contribute, contact me and I might be able to get you some free or discounted hardware.
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## Required libraries:
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* [FastLED](http://fastled.io/)
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@@ -61,12 +78,12 @@ This was ported from the [TWANG fork](https://github.com/bdring/TWANG) by bdring
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See [Buildlog.net Blog](http://www.buildlog.net/blog?s=twang) for more details.
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Super easy to use kits and ready to play units will be available on Tindie soon.
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Super easy to use kits and ready to play units [are available on Tindie](https://www.tindie.com/products/33366583/twang32-led-strip-game/).
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## Enclosure
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They will be on Thingiverse soon.
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[The STL files are here](http://www.buildlog.net/blog/wp-content/uploads/2018/04/twang32_stl.zip).
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@@ -118,4 +135,8 @@ They all call different functions and variables to setup the level. Each one is
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* speed: The direction and speed of the travel. Negative moves to base and positive moves towards exit. Must be less than +/- max player speed.
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**spawnBoss();** (only one, don't edit boss level)
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<<<<<<< HEAD
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* There are no parameters for a boss, they always spawn in the same place and have 3 lives. Tweak the values of Boss.h to modify
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=======
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* There are no parameters for a boss, they always spawn in the same place and have 3 lives. Tweak the values of Boss.h to modify
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>>>>>>> origin/master
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