Added strip length adjustment via serial and wifi. Working toward "no compile" required for any setup.

- fixed bug in settings when initial read failed. It was
   trying to
turn off the sound timer while it was still NULL
 - Number of LEDs is
now adjustable via serial and wifi. Woot, no
   recompile just to
change strip length.
 - A little refactoring so Wifi and Serial
interfaces can share
   some code.
 - Added Refresh button to web page
This commit is contained in:
bdring
2018-03-31 17:13:35 -05:00
parent 1959787e9b
commit 420e9e52a0
5 changed files with 174 additions and 142 deletions

View File

@@ -31,8 +31,10 @@ This was ported from the [TWANG fork](https://github.com/bdring/TWANG) by bdring
![](http://www.buildlog.net/blog/wp-content/uploads/2018/03/20180328_122254.jpg)
Coming Soon:**
## Coming Soon:
- Setting
- I want to figure out a way to have the LED count be set via the web server. I often bring several length LED strings to an event because I don't know which size is most appropriate. A last minute recompile is not a good solution.
- Wireless features~~
- 2 Player features by linking controllers. TBD
- Digitized Audio

View File

@@ -7,10 +7,19 @@
https://github.com/Critters/TWANG
It was inspired by Robin Baumgarten's Line Wobbler Game
Recent Changes
- fixed bug in settings when initial read failed. It was
trying to turn off the sound timer while it was still NULL
- Number of LEDs is now adjustable via serial and wifi. Woot, no
recompile just to change strip length.
- A little refactoring so Wifi and Serial interfaces can share
some code.
- Added Refresh button to web page
*/
#define VERSION "2018-03-21"
#define VERSION "2018-03-31"
#include <FastLED.h>
#include<Wire.h>
@@ -29,15 +38,12 @@
#include "sound.h"
#include "settings.h"
#include "wifi_ap.h"
//#include "SoundData.h";
//#include "Game_Audio.h"
#define DATA_PIN 16
#define CLOCK_PIN 17
#define LED_TYPE APA102
//#define LED_COLOR_ORDER BGR
#define NUM_LEDS 144
#define VIRTUAL_LED_COUNT 1000
// what type of LED Strip....pick one
#define USE_APA102
@@ -66,8 +72,8 @@
// GAME
long previousMillis = 0; // Time of the last redraw
int levelNumber = 0;
long lastInputTime = 0;
#define TIMEOUT 30000 // time until screen saver
#define TIMEOUT 20000 // time until screen saver in milliseconds
@@ -96,12 +102,12 @@ bool attacking = 0; // Is the attack in progress?
#define WIN_OFF_DURATION 1200
Twang_MPU accelgyro = Twang_MPU();
CRGB leds[NUM_LEDS];
CRGB leds[VIRTUAL_LED_COUNT];
RunningMedian MPUAngleSamples = RunningMedian(5);
RunningMedian MPUWobbleSamples = RunningMedian(5);
iSin isin = iSin();
//#define DEBUG // comment out to stop serial debugging
#define JOYSTICK_DEBUG // comment out to stop serial debugging
// POOLS
#define LIFE_LEDS 3
@@ -165,7 +171,7 @@ void setup() {
Wire.begin();
accelgyro.initialize();
FastLED.addLeds<LED_TYPE, DATA_PIN, CLOCK_PIN, LED_COLOR_ORDER>(leds, NUM_LEDS);
FastLED.addLeds<LED_TYPE, DATA_PIN, CLOCK_PIN, LED_COLOR_ORDER>(leds, VIRTUAL_LED_COUNT);
FastLED.setBrightness(user_settings.led_brightness);
FastLED.setDither(1);
@@ -252,10 +258,10 @@ void loop() {
playerPosition = 0;
// stop player from leaving if boss is alive
if (boss.Alive() && playerPosition >= 1000) // move player back
playerPosition = 999; //(NUM_LEDS - 1) * (1000.0/NUM_LEDS);
if (boss.Alive() && playerPosition >= VIRTUAL_LED_COUNT) // move player back
playerPosition = 999; //(user_settings.led_count - 1) * (1000.0/user_settings.led_count);
if(playerPosition >= 1000 && !boss.Alive()) {
if(playerPosition >= VIRTUAL_LED_COUNT && !boss.Alive()) {
// Reached exit!
levelComplete();
return;
@@ -393,13 +399,13 @@ void loadLevel(){
break;
case 2:
// Spawning enemies at exit every 2 seconds
spawnPool[0].Spawn(1000, 3000, 2, 0, 0);
spawnPool[0].Spawn(VIRTUAL_LED_COUNT, 3000, 2, 0, 0);
break;
case 3:
// Lava intro
spawnLava(400, 490, 2000, 2000, 0, Lava::OFF);
spawnEnemy(350, 0, 1, 0);
spawnPool[0].Spawn(1000, 5500, 3, 0, 0);
spawnPool[0].Spawn(VIRTUAL_LED_COUNT, 5500, 3, 0, 0);
break;
case 4:
@@ -426,7 +432,7 @@ void loadLevel(){
break;
case 7:
// Conveyor of enemies
spawnConveyor(50, 1000, 6);
spawnConveyor(50, VIRTUAL_LED_COUNT, 6);
spawnEnemy(300, 0, 0, 0);
spawnEnemy(400, 0, 0, 0);
spawnEnemy(500, 0, 0, 0);
@@ -436,7 +442,7 @@ void loadLevel(){
spawnEnemy(900, 0, 0, 0);
break;
case 8: // spawn train;
spawnPool[0].Spawn(900, 1000, 3, 0, 0);
spawnPool[0].Spawn(900, VIRTUAL_LED_COUNT, 3, 0, 0);
break;
case 9: // spawn train skinny width;
attack_width = 32;
@@ -456,13 +462,13 @@ void loadLevel(){
spawnLava(195, 300, 2000, 2000, 0, Lava::OFF);
spawnLava(400, 500, 2000, 2000, 0, Lava::OFF);
spawnLava(600, 700, 2000, 2000, 0, Lava::OFF);
spawnPool[0].Spawn(1000, 3800, 4, 0, 0);
spawnPool[0].Spawn(VIRTUAL_LED_COUNT, 3800, 4, 0, 0);
break;
case 13:
// Sin enemy #2 practice (slow conveyor)
spawnEnemy(700, 1, 7, 275);
spawnEnemy(500, 1, 5, 250);
spawnPool[0].Spawn(1000, 5500, 4, 0, 3000);
spawnPool[0].Spawn(VIRTUAL_LED_COUNT, 5500, 4, 0, 3000);
spawnPool[1].Spawn(0, 5500, 5, 1, 10000);
spawnConveyor(100, 900, -4);
break;
@@ -470,7 +476,7 @@ void loadLevel(){
// Sin enemy #2 (fast conveyor)
spawnEnemy(700, 1, 7, 275);
spawnEnemy(500, 1, 5, 250);
spawnPool[0].Spawn(1000, 5500, 4, 0, 3000);
spawnPool[0].Spawn(VIRTUAL_LED_COUNT, 5500, 4, 0, 3000);
spawnPool[1].Spawn(0, 5500, 5, 1, 10000);
spawnConveyor(100, 900, -6);
break;
@@ -609,14 +615,14 @@ void tickStartup(long mm)
FastLED.clear();
if(stageStartTime+STARTUP_WIPEUP_DUR > mm) // fill to the top with green
{
int n = _min(map(((mm-stageStartTime)), 0, STARTUP_WIPEUP_DUR, 0, NUM_LEDS), NUM_LEDS); // fill from top to bottom
int n = _min(map(((mm-stageStartTime)), 0, STARTUP_WIPEUP_DUR, 0, user_settings.led_count), user_settings.led_count); // fill from top to bottom
for(int i = 0; i<= n; i++){
leds[i] = CRGB(0, 255, 0);
}
}
else if(stageStartTime+STARTUP_SPARKLE_DUR > mm) // sparkle the full green bar
{
for(int i = 0; i< NUM_LEDS; i++){
for(int i = 0; i< user_settings.led_count; i++){
if(random8(30) < 28)
leds[i] = CRGB(0, 255, 0); // most are green
else {
@@ -628,13 +634,13 @@ void tickStartup(long mm)
}
else if (stageStartTime+STARTUP_FADE_DUR > mm) // fade it out to bottom
{
int n = _max(map(((mm-stageStartTime)), STARTUP_SPARKLE_DUR, STARTUP_FADE_DUR, 0, NUM_LEDS), 0); // fill from top to bottom
int n = _max(map(((mm-stageStartTime)), STARTUP_SPARKLE_DUR, STARTUP_FADE_DUR, 0, user_settings.led_count), 0); // fill from top to bottom
int brightness = _max(map(((mm-stageStartTime)), STARTUP_SPARKLE_DUR, STARTUP_FADE_DUR, 255, 0), 0);
// for(int i = 0; i<= n; i++){
// leds[i] = CRGB(0, brightness, 0);
// }
for(int i = n; i< NUM_LEDS; i++){
for(int i = n; i< user_settings.led_count; i++){
leds[i] = CRGB(0, brightness, 0);
}
@@ -713,7 +719,7 @@ void drawPlayer(){
void drawExit(){
if(!boss.Alive()){
leds[NUM_LEDS-1] = CRGB(0, 0, 255);
leds[user_settings.led_count-1] = CRGB(0, 0, 255);
}
}
@@ -827,18 +833,18 @@ void tickComplete(long mm) // the boss is dead
FastLED.clear();
SFXcomplete();
if(stageStartTime+500 > mm){
int n = _max(map(((mm-stageStartTime)), 0, 500, NUM_LEDS, 0), 0);
for(int i = NUM_LEDS; i>= n; i--){
int n = _max(map(((mm-stageStartTime)), 0, 500, user_settings.led_count, 0), 0);
for(int i = user_settings.led_count; i>= n; i--){
brightness = (sin(((i*10)+mm)/500.0)+1)*255;
leds[i].setHSV(brightness, 255, 50);
}
}else if(stageStartTime+5000 > mm){
for(int i = NUM_LEDS; i>= 0; i--){
for(int i = user_settings.led_count; i>= 0; i--){
brightness = (sin(((i*10)+mm)/500.0)+1)*255;
leds[i].setHSV(brightness, 255, 50);
}
}else if(stageStartTime+5500 > mm){
int n = _max(map(((mm-stageStartTime)), 5000, 5500, NUM_LEDS, 0), 0);
int n = _max(map(((mm-stageStartTime)), 5000, 5500, user_settings.led_count, 0), 0);
for(int i = 0; i< n; i++){
brightness = (sin(((i*10)+mm)/500.0)+1)*255;
leds[i].setHSV(brightness, 255, 50);
@@ -853,20 +859,20 @@ void tickBossKilled(long mm) // boss funeral
int brightness = 0;
FastLED.clear();
if(stageStartTime+500 > mm){
int n = _max(map(((mm-stageStartTime)), 0, 500, NUM_LEDS, 0), 0);
for(int i = NUM_LEDS; i>= n; i--){
int n = _max(map(((mm-stageStartTime)), 0, 500, user_settings.led_count, 0), 0);
for(int i = user_settings.led_count; i>= n; i--){
brightness = (sin(((i*10)+mm)/500.0)+1)*255;
leds[i].setHSV(brightness, 255, 50);
}
SFXbosskilled();
}else if(stageStartTime+6500 > mm){
for(int i = NUM_LEDS; i>= 0; i--){
for(int i = user_settings.led_count; i>= 0; i--){
brightness = (sin(((i*10)+mm)/500.0)+1)*255;
leds[i].setHSV(brightness, 255, 50);
}
SFXbosskilled();
}else if(stageStartTime+7000 > mm){
int n = _max(map(((mm-stageStartTime)), 5000, 5500, NUM_LEDS, 0), 0);
int n = _max(map(((mm-stageStartTime)), 5000, 5500, user_settings.led_count, 0), 0);
for(int i = 0; i< n; i++){
brightness = (sin(((i*10)+mm)/500.0)+1)*255;
leds[i].setHSV(brightness, 255, 50);
@@ -907,7 +913,7 @@ void tickGameover(long mm) {
if(stageStartTime+GAMEOVER_SPREAD_DURATION > mm) // Spread red from player position to top and bottom
{
// fill to top
int n = _max(map(((mm-stageStartTime)), 0, GAMEOVER_SPREAD_DURATION, getLED(playerPosition), NUM_LEDS), 0);
int n = _max(map(((mm-stageStartTime)), 0, GAMEOVER_SPREAD_DURATION, getLED(playerPosition), user_settings.led_count), 0);
for(int i = getLED(playerPosition); i<= n; i++){
leds[i] = CRGB(255, 0, 0);
}
@@ -920,7 +926,7 @@ void tickGameover(long mm) {
}
else if(stageStartTime+GAMEOVER_FADE_DURATION > mm) // fade down to bottom and fade brightness
{
int n = _max(map(((mm-stageStartTime)), GAMEOVER_FADE_DURATION, GAMEOVER_SPREAD_DURATION, NUM_LEDS, 0), 0);
int n = _max(map(((mm-stageStartTime)), GAMEOVER_FADE_DURATION, GAMEOVER_SPREAD_DURATION, user_settings.led_count, 0), 0);
brightness = map(((mm-stageStartTime)), GAMEOVER_SPREAD_DURATION, GAMEOVER_FADE_DURATION, 200, 0);
for(int i = 0; i<= n; i++){
@@ -937,14 +943,14 @@ void tickWin(long mm) {
int brightness = 0;
FastLED.clear();
if(stageStartTime+WIN_FILL_DURATION > mm){
int n = _max(map(((mm-stageStartTime)), 0, WIN_FILL_DURATION, NUM_LEDS, 0), 0); // fill from top to bottom
for(int i = NUM_LEDS; i>= n; i--){
int n = _max(map(((mm-stageStartTime)), 0, WIN_FILL_DURATION, user_settings.led_count, 0), 0); // fill from top to bottom
for(int i = user_settings.led_count; i>= n; i--){
brightness = user_settings.led_brightness;
leds[i] = CRGB(0, brightness, 0);
}
SFXwin();
}else if(stageStartTime+WIN_CLEAR_DURATION > mm){
int n = _max(map(((mm-stageStartTime)), WIN_FILL_DURATION, WIN_CLEAR_DURATION, NUM_LEDS, 0), 0); // clear from top to bottom
int n = _max(map(((mm-stageStartTime)), WIN_FILL_DURATION, WIN_CLEAR_DURATION, user_settings.led_count, 0), 0); // clear from top to bottom
for(int i = 0; i< n; i++){
brightness = user_settings.led_brightness;
leds[i] = CRGB(0, brightness, 0);
@@ -1001,7 +1007,7 @@ void drawAttack(){
int getLED(int pos){
// The world is 1000 pixels wide, this converts world units into an LED number
return constrain((int)map(pos, 0, 1000, 0, NUM_LEDS-1), 0, NUM_LEDS-1);
return constrain((int)map(pos, 0, VIRTUAL_LED_COUNT, 0, user_settings.led_count-1), 0, user_settings.led_count-1);
}
bool inLava(int pos){
@@ -1042,9 +1048,9 @@ void screenSaverTick(){
long mm = millis();
int mode = (mm/30000)%5;
SFXcomplete(); // make sure there is not sound...play testing showed this to be a problem
SFXcomplete(); // turn off sound...play testing showed this to be a problem
for(i = 0; i<NUM_LEDS; i++){
for(i = 0; i<user_settings.led_count; i++){
leds[i].nscale8(250);
}
if(mode == 0){
@@ -1052,7 +1058,7 @@ void screenSaverTick(){
n = (mm/250)%10;
b = 10+((sin(mm/500.00)+1)*20.00);
c = 20+((sin(mm/5000.00)+1)*33);
for(i = 0; i<NUM_LEDS; i++){
for(i = 0; i<user_settings.led_count; i++){
if(i%10 == n){
leds[i] = CHSV( c, 255, 150);
}
@@ -1060,7 +1066,7 @@ void screenSaverTick(){
}else if(mode >= 1){
// Random flashes
randomSeed(mm);
for(i = 0; i<NUM_LEDS; i++){
for(i = 0; i<user_settings.led_count; i++){
if(random8(20) == 0){
leds[i] = CHSV( 25, 255, 100);
}
@@ -1083,8 +1089,16 @@ void getInput(){
int16_t gx, gy, gz;
accelgyro.getMotion6(&ax, &ay, &az, &gx, &gy, &gz);
int a = (JOYSTICK_ORIENTATION == 0?ax:(JOYSTICK_ORIENTATION == 1?ay:az))/166;
int g = (JOYSTICK_ORIENTATION == 0?gx:(JOYSTICK_ORIENTATION == 1?gy:gz));
#ifdef JOYSTICK_DEBUG
Serial.print("a:"); Serial.println(a);
Serial.print("g:"); Serial.println(g);
#endif
if(abs(a) < user_settings.joystick_deadzone) a = 0;
if(a > 0) a -= user_settings.joystick_deadzone;
@@ -1097,6 +1111,12 @@ void getInput(){
joystickTilt = 0-joystickTilt;
}
joystickWobble = abs(MPUWobbleSamples.getHighest());
#ifdef JOYSTICK_DEBUG
//Serial.print("tilt:"); Serial.println(joystickTilt);
//Serial.print("wobble:"); Serial.println(joystickWobble);
#endif
}
// ---------------------------------

View File

@@ -4,12 +4,19 @@
#include <EEPROM.h>
#include "sound.h"
// Version 2 adds the number of LEDs
// change this whenever the saved settings are not compatible with a change
// It forces a reset from defaults.
#define SETTINGS_VERSION 1
#define SETTINGS_VERSION 2
#define EEPROM_SIZE 256
// LEDS
#define NUM_LEDS 144
#define MIN_LEDS 60
#define MAX_LEDS 1000
#define DEFAULT_BRIGHTNESS 150
#define MIN_BRIGHTNESS 10
#define MAX_BRIGHTNESS 255
@@ -47,7 +54,8 @@ enum ErrorNums{
ERR_SETTING_RANGE
};
//EEPROMClass SETTINGS("eeprom", 0x100);
long lastInputTime = 0;
//TODO ... move all the settings to this file.
@@ -57,11 +65,12 @@ void settings_init();
void show_game_stats();
void settings_eeprom_write();
void settings_eeprom_read();
void change_setting(char *line);
void change_setting_serial(char *line);
void processSerial(char inChar);
void printError(int reason);
void show_settings_menu();
void reset_settings();
void change_setting(char paramCode, uint16_t newValue);
SemaphoreHandle_t xMutex;
@@ -69,7 +78,7 @@ SemaphoreHandle_t xMutex;
typedef struct {
uint8_t settings_version; // stores the settings format version
//due to the fastLED classes there is not much we can change dynamically
uint16_t led_count;
uint8_t led_brightness;
uint8_t joystick_deadzone;
@@ -121,8 +130,6 @@ void processSerial(char inChar)
readIndex = 0;
reset_settings();
settings_eeprom_write();
delay(1000);
ESP.restart();
return;
break;
@@ -135,6 +142,8 @@ void processSerial(char inChar)
return;
break;
case '!':
ESP.restart();
default:
break;
@@ -147,7 +156,7 @@ void processSerial(char inChar)
}
else {
readBuffer[readIndex] = 0; // mark it as the end of the string
change_setting(readBuffer);
change_setting_serial(readBuffer);
readIndex = 0;
}
}
@@ -158,7 +167,7 @@ void processSerial(char inChar)
readIndex++;
}
void change_setting(char *line) {
void change_setting_serial(char *line) {
// line formate should be ss=nn
// ss is always a 2 character integer
// nn starts at index 3 and can be up to a 5 character unsigned integer
@@ -185,6 +194,7 @@ void change_setting(char *line) {
else {
Serial.println("Invalid setting value");
return;
}
}
else
@@ -195,72 +205,67 @@ void change_setting(char *line) {
newValue = atoi(setting_val); // convert the val section to an integer
memset(readBuffer,0,sizeof(readBuffer));
change_setting(param, newValue);
switch (param) {
case 'B': // brightness
if(newValue >= MIN_BRIGHTNESS && newValue <= MAX_BRIGHTNESS) {
user_settings.led_brightness = (uint8_t)newValue;
}
void change_setting(char paramCode, uint16_t newValue)
{
switch (paramCode) {
lastInputTime = millis(); // reset screensaver count
case 'C': // LED Count
user_settings.led_count = constrain(newValue, MIN_LEDS, MAX_LEDS);
settings_eeprom_write();
break;
case 'B': // brightness
user_settings.led_brightness = constrain(newValue, MIN_BRIGHTNESS, MAX_BRIGHTNESS);
settings_eeprom_write();
break;
case 'S': // sound
user_settings.audio_volume = constrain(newValue, MIN_VOLUME, MAX_VOLUME);
settings_eeprom_write();
FastLED.setBrightness(user_settings.led_brightness);
//delay(1000);
//ESP.restart(); // this one requires a restart right now
}
else {
printError(ERR_SETTING_RANGE);
break;
case 'D': // deadzone, joystick
user_settings.joystick_deadzone = constrain(newValue, MIN_JOYSTICK_DEADZONE, MAX_JOYSTICK_DEADZONE);
settings_eeprom_write();
break;
case 'A': // attack threshold, joystick
user_settings.attack_threshold = constrain(newValue, MIN_ATTACK_THRESHOLD, MAX_ATTACK_THRESHOLD);
settings_eeprom_write();
break;
case 'L': // lives per level
user_settings.lives_per_level = constrain(newValue, MIN_LIVES_PER_LEVEL, MAX_LIVES_PER_LEVEL);
settings_eeprom_write();
break;
default:
Serial.print("Command Error: ");
Serial.println(readBuffer[0]);
return;
}
break;
case 'S': // sound
if (newValue >=MIN_VOLUME && newValue <= MAX_VOLUME)
user_settings.audio_volume = (uint8_t)newValue;
else {
printError(ERR_SETTING_RANGE);
return;
}
break;
case 'D': // deadzone, joystick
if(newValue >=MIN_JOYSTICK_DEADZONE && newValue <=MAX_JOYSTICK_DEADZONE)
user_settings.joystick_deadzone = (uint8_t)newValue;
else {
printError(ERR_SETTING_RANGE);
return;
}
break;
case 'A': // attack threshold, joystick
if(newValue >=MIN_ATTACK_THRESHOLD && newValue <=MAX_ATTACK_THRESHOLD)
user_settings.attack_threshold = (uint16_t)newValue;
else {
printError(ERR_SETTING_RANGE);
return;
}
break;
case 'L': // lives per level
if (newValue >= 3 && newValue <= 9)
user_settings.lives_per_level = (uint8_t)newValue;
else {
printError(ERR_SETTING_RANGE);
return;
}
break;
default:
Serial.print("Command Error: ");
Serial.println(readBuffer[0]);
return;
break;
break;
}
show_settings_menu();
show_settings_menu();
}
void reset_settings() {
user_settings.settings_version = SETTINGS_VERSION;
user_settings.led_count = NUM_LEDS;
user_settings.led_brightness = DEFAULT_BRIGHTNESS;
user_settings.joystick_deadzone = DEFAULT_JOYSTICK_DEADZONE;
@@ -275,6 +280,8 @@ void reset_settings() {
user_settings.high_score = 0;
user_settings.boss_kills = 0;
Serial.println("Settings reset...");
settings_eeprom_write();
}
@@ -285,9 +292,13 @@ void show_settings_menu() {
Serial.println("= with a carriage return =");
Serial.println("===================================");
Serial.print("\r\nB=");
Serial.print("\r\nC=");
Serial.print(user_settings.led_count);
Serial.println(" (LED Count 100-1000..forces restart)");
Serial.print("B=");
Serial.print(user_settings.led_brightness);
Serial.println(" (LED Brightness 5-255..forces restart)");
Serial.println(" (LED Brightness 5-255)");
Serial.print("S=");
Serial.print(user_settings.audio_volume);
@@ -332,6 +343,7 @@ void settings_eeprom_read() {
if (ver != SETTINGS_VERSION) {
Serial.print("Error: EEPROM settings read failed:"); Serial.println(ver);
Serial.println("Loading defaults...");
EEPROM.end();
reset_settings();
return;
}
@@ -354,10 +366,16 @@ void settings_eeprom_read() {
void settings_eeprom_write() {
Serial.println("Settings write...");
sound_pause(); // prevent interrupt from causing crash
EEPROM.begin(EEPROM_SIZE);
Serial.println("EEPROM open for write...");
uint8_t temp[sizeof(user_settings)];
memcpy(temp, (uint8_t*)&user_settings, sizeof(user_settings));

View File

@@ -58,12 +58,14 @@ void sound_init(int pin){ // pin must be a DAC pin number !! (typically 25 or 2
void sound_pause() // this prevents the interrupt from firing ... use during eeprom write
{
timerStop(sndTimer);
if (sndTimer != NULL)
timerStop(sndTimer);
}
void sound_resume() // resume from pause ... after eeprom write
{
timerRestart(sndTimer);
if (sndTimer != NULL)
timerRestart(sndTimer);
}
bool sound(uint16_t freq, uint8_t volume){

View File

@@ -47,16 +47,22 @@ void sendStatsPage(WiFiClient client) {
}
client.print("<li>High score: "); client.print(user_settings.high_score); client.println("</li>");
client.print("<li>Boss kills: "); client.print(user_settings.boss_kills); client.println("</li>");
client.print("<button onClick=\"location.href = 'http://192.168.4.1'\">Refresh</button>");
client.print("<h2>Adjustable Settings </h2>");
client.print("<table>");
client.print("<tr><td>Brightness</td><td><form><input type='text' name='B' value='");
client.print("<tr><td>LED Count (100-1000)</td><td><form><input type='text' name='C' value='");
client.print(user_settings.led_count);
client.print ("' size='4'><input type='submit'></form></td></tr>");
client.print("<tr><td>Brightness (10-255)</td><td><form><input type='text' name='B' value='");
client.print(user_settings.led_brightness);
client.print ("' size='4'><input type='submit'></form></td></tr>");
client.print("<tr><td>Sound Volume</td><td><form><input type='text' name='S' value='");
client.print("<tr><td>Sound Volume (0-255)</td><td><form><input type='text' name='S' value='");
client.print(user_settings.audio_volume);
client.print("' size='4'><input type='submit'></form></td></tr>");
@@ -113,34 +119,18 @@ void ap_client_check(){
{
String line = String(linebuf);
int start = line.indexOf('=', 0) + 1;
int finish = line.indexOf('H', start)-1;
String val = line.substring(start, finish);
// if it is not numeric, it will convert to 0.
// The constrain functions will make it 0 or the min value
int start = line.indexOf('=', 0);
char paramCode = line.charAt(start - 1);
int finish = line.indexOf('H', start+1)-1;
String val = line.substring(start+1, finish);
// if it is not numeric, it will convert to 0.
// The the change_setting function will make sure the range is OK
change_setting(paramCode, val.toInt());
if (strstr(linebuf,"B=") > 0){ // typically look like this "GET /?S=100 HTTP/1.1"
user_settings.led_brightness = constrain(val.toInt(), MIN_BRIGHTNESS, MAX_BRIGHTNESS);
FastLED.setBrightness(user_settings.led_brightness);
settings_eeprom_write();
}
else if (strstr(linebuf,"S=") > 0){
//String val = line.substring(start, finish);
user_settings.audio_volume = constrain(val.toInt(), MIN_VOLUME, MAX_VOLUME);
settings_eeprom_write();
}
else if (strstr(linebuf,"D=") > 0){
user_settings.joystick_deadzone = constrain(val.toInt(), MIN_JOYSTICK_DEADZONE, MAX_JOYSTICK_DEADZONE);
settings_eeprom_write();
}
else if (strstr(linebuf,"A=") > 0){
user_settings.attack_threshold = constrain(val.toInt(), MIN_ATTACK_THRESHOLD, MAX_ATTACK_THRESHOLD);
settings_eeprom_write();
}
else if (strstr(linebuf,"L=") > 0){
user_settings.lives_per_level = constrain(val.toInt(), MIN_LIVES_PER_LEVEL, MAX_LIVES_PER_LEVEL);
settings_eeprom_write();
}
}
// you're starting a new line