Merge pull request #10 from solhuebner/patch-2
Attack should fire if threshold is reached
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@@ -290,7 +290,7 @@ void loop() {
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if(attacking && attackMillis+ATTACK_DURATION < mm) attacking = 0;
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if(attacking && attackMillis+ATTACK_DURATION < mm) attacking = 0;
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// If not attacking, check if they should be
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// If not attacking, check if they should be
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if(!attacking && joystickWobble > user_settings.attack_threshold){
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if(!attacking && joystickWobble >= user_settings.attack_threshold){
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attackMillis = mm;
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attackMillis = mm;
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attacking = 1;
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attacking = 1;
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}
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}
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