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twang-mp/TWANG32
Sol Huebner 42212f5a7e Attack should fie if threshold is reached
Either we need to modify the getInput example (as it will not trigger the attack by default):

if(digitalRead(attackButtonPinNumber) == HIGH) joystickWobble = ATTACK_THRESHOLD;

Or we can just say, that the user attacks when the threshold is reached (makes it easier to understand if you use alternative input methods).
2019-11-14 11:37:08 -05:00
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2019-11-03 09:18:25 -06:00
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